Complete.Org: Mailing Lists: Archives: freeciv-dev: November 2000:
[Freeciv-Dev] Re: cheating
Home

[Freeciv-Dev] Re: cheating

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv-dev@xxxxxxxxxxx (Freeciv developers)
Subject: [Freeciv-Dev] Re: cheating
From: Reinier Post <rp@xxxxxxxxxx>
Date: Mon, 27 Nov 2000 16:52:09 +0100

On Thu, Nov 23, 2000 at 04:32:38PM +1100, Geoffrey Dunn wrote:
> Rodolfo's solution is more elegant. The server can give the client a
> form of public key (just just a random password if need be) and request
> to see it should they rejoin.

This has been discussed several times, and there is even a patch for it
but it wasn't finished and is badly out of date.

-- 
Reinier



[Prev in Thread] Current Thread [Next in Thread]