[Freeciv-Dev] Re: cheating
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Thu, Nov 23, 2000 at 04:32:38PM +1100, Geoffrey Dunn wrote:
> Rodolfo's solution is more elegant. The server can give the client a
> form of public key (just just a random password if need be) and request
> to see it should they rejoin.
This has been discussed several times, and there is even a patch for it
but it wasn't finished and is badly out of date.
--
Reinier
- [Freeciv-Dev] cheating, rodolfo . borges, 2000/11/22
- [Freeciv-Dev] Re: cheating, Vilius Puidokas, 2000/11/22
- [Freeciv-Dev] Re: cheating, Mathias Broxvall, 2000/11/26
- [Freeciv-Dev] Re: cheating, Lalo Martins, 2000/11/26
- [Freeciv-Dev] Re: cheating, Paul Dean, 2000/11/26
- [Freeciv-Dev] Re: cheating, Reinier Post, 2000/11/27
- [Freeciv-Dev] Re: cheating, Paul Dean, 2000/11/27
- [Freeciv-Dev] Re: cheating, Gerhard Killesreiter, 2000/11/27
- [Freeciv-Dev] Re: cheating, ryan p bobko, 2000/11/27
- [Freeciv-Dev] Re: cheating, Paul Dean, 2000/11/27
|
|