[Freeciv-Dev] Re: cheating
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why not give an option 'set passwd on' on server side, so each client sets
his own passwd?
also, doesn't server show hostname from which each player's connected?
On Thu, 23 Nov 2000 rodolfo.borges@xxxxxxxx wrote:
> an internet freeciv game is going on, then a player disconnects.
> everyone receive a message like "player Foo disconnected".
> then another player opens other freeciv client, and connect the
> same game as "Foo". everyone receive a message like "Foo reconnected"
> and thinks that Foo is back, but its not Foo, it's the cheater that
> is now controlling two players!
> the cheater now can make Foo give all cities to him, or anything...
> this is a problem.
> possible solution:
> when the game starts, every player receive an id that the client writes
> to a file. when you try to reconnect to a game that is already in
> progress, the client passes the id to the server, so that only the
> original client will be able to reconnect.
> what do you think?