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[Freeciv-Dev] Re: cheating
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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: cheating
From: Paul Dean <Paul@xxxxxxxxxxxxxxx>
Date: 26 Nov 2000 22:58:24 +0000

Lalo Martins <lalo@xxxxxxxxxxxxxxx> writes:

> On Sun, Nov 26, 2000 at 02:08:24PM +0100, Mathias Broxvall wrote:
> > 
> > > possible solution:
> > > when the game starts, every player receive an id that the client writes
> > > to a file. when you try to reconnect to a game that is already in
> > > progress, the client passes the id to the server, so that only the
> > > original client will be able to reconnect.
> > 
> > This doesn't stop the cheater from *begining* with two civilizations and 
> > later
> > in the game swap units/cities etc.. between them. How about having the 
> > server
> > give some"WARNING"'s whenever several players connect from the same
> > host?
> 
> IMVHO playing with two civs is not really "cheating", specially
> when there is some turn timeout. If you can control two civs
> and still win with one of them, that's ok in my book.

Indeed, it may make it more challenging for good players if weak
players have an advantage.

K'Ching!  Just had an idea.  Allow a handicap, like in golf.  You can
decide before the game that player X will have different research
speed to player Y or different foodbox size, or different number of
settlers to start...

A handicap system would make it more interesting for good players, and
it would encourage new people to play if they could start off with 5
horsemen or something.

-- 
Paul
http://www.redeemed.org.uk/



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