[Freeciv-Dev] Re: cheating
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> K'Ching! Just had an idea. Allow a handicap, like in golf. You can
> decide before the game that player X will have different research
> speed to player Y or different foodbox size, or different number of
> settlers to start...
I implemented part of this (nl. per-player improvement costs) almost
two years ago. It worked, too. But the code never made it into the
distribution (not enough stamina to pull it through).
--
Reinier
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- [Freeciv-Dev] cheating, rodolfo . borges, 2000/11/22
- [Freeciv-Dev] Re: cheating, Vilius Puidokas, 2000/11/22
- [Freeciv-Dev] Re: cheating, Mathias Broxvall, 2000/11/26
- [Freeciv-Dev] Re: cheating, Lalo Martins, 2000/11/26
- [Freeciv-Dev] Re: cheating, Paul Dean, 2000/11/26
- [Freeciv-Dev] Re: cheating,
Reinier Post <=
- [Freeciv-Dev] Re: cheating, Paul Dean, 2000/11/27
- [Freeciv-Dev] Re: cheating, Gerhard Killesreiter, 2000/11/27
- [Freeciv-Dev] Re: cheating, ryan p bobko, 2000/11/27
- [Freeciv-Dev] Re: cheating, Paul Dean, 2000/11/27
- [Freeciv-Dev] Re: cheating, Paul Dean, 2000/11/27
- [Freeciv-Dev] Re: cheating, Jed Davis, 2000/11/27
- [Freeciv-Dev] Re: cheating, Greg Wooledge, 2000/11/27
- [Freeciv-Dev] Re: cheating, Tony Stuckey, 2000/11/28
- [Freeciv-Dev] Re: cheating, Reinier Post, 2000/11/29
[Freeciv-Dev] command history in gtk client, rodolfo . borges, 2000/11/27
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