[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
an internet freeciv game is going on, then a player disconnects.
everyone receive a message like "player Foo disconnected".
then another player opens other freeciv client, and connect the
same game as "Foo". everyone receive a message like "Foo reconnected"
and thinks that Foo is back, but its not Foo, it's the cheater that
is now controlling two players!
the cheater now can make Foo give all cities to him, or anything...
this is a problem.
when the game starts, every player receive an id that the client writes
to a file. when you try to reconnect to a game that is already in
progress, the client passes the id to the server, so that only the
original client will be able to reconnect.
what do you think?
- [Freeciv-Dev] cheating,
rodolfo . borges <=