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[Freeciv-Dev] Re: FreeCiv - arcade game?

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To: freeciv-dev@xxxxxxxxxxx (Freeciv developers)
Subject: [Freeciv-Dev] Re: FreeCiv - arcade game?
From: Reinier Post <rp@xxxxxxxxxx>
Date: Mon, 24 Jul 2000 13:56:42 +0200

On Mon, Jul 24, 2000 at 01:09:17PM +0200, Jacek Pop³awski wrote:
> On Mon, Jul 24, 2000 at 09:45:05AM +0200, Reinier Post wrote:
> > There are two problems here: unfairness due to lag, which can be remedied
> > by adding an artificial lag at the server end; 
> 
> so you have to calculate "lag rate" for every player in every turn 
> in realtime :-)

Not on every turn, some sampling would be good enough.  Then use the average.
This would be useful in its own right (e.g. before the game even starts).
 
> > This would not only benefit players with poor connections, but also players
> > such as myself, with fast connections but poor motor skills.  I consistently
> > lose games because I'm too clumsy in manipulating all those popup dialog
> > windows.
> 
> I think the worst thing in the world will be "FreeCiv RTS" ;-)
> what do you think about my idea, to make moves after end of turn?

You can do this already, to a large extent, with 'goto'.
 
-- 
Reinier



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