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[Freeciv-Dev] Re: FreeCiv - arcade game?
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[Freeciv-Dev] Re: FreeCiv - arcade game?

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To: ccrayne@xxxxxxxxxxx, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: FreeCiv - arcade game?
From: Reinier Post <rp@xxxxxxxxxx>
Date: Mon, 24 Jul 2000 09:45:05 +0200

On Sun, Jul 23, 2000 at 07:00:35PM -0700, ccrayne@xxxxxxxxxxx wrote:
> In <20000723202428.E3878@xxxxxxxxxx>, on 07/23/00 
>    at 08:24 PM, Reinier Post <rp@xxxxxxxxxx> said:
> 
> :make movement turn-based.  City management and certain
> :other tasks would still be asynchronous.
> 
> We need first to agree on a definition of "turn-based", since I would say
> that the current implementation is very much "turn-based".

I mean, each player moves in turn.

> Moreover, I
> would like to see it become even more asynchronous, where it is reasonable
> to do so. H

Can you give an example?  I can't.

> However, I do agree that certain actions should become "atomic",
> and that the case where a Diplomat/Spy has logically entered a city, but
> has not carried out an action solely because the game requires the player
> to respond to a popup window, is such a case.

There are two problems here: unfairness due to lag, which can be remedied
by adding an artificial lag at the server end; and logically atomic actions
that require user intervention, which can be solved by allowing the
user to specify the desired choice in advance.  For example, a diplomat
or caravan could be assigned with a mission so it would automatically
carry out that mission upon arrival.

This would not only benefit players with poor connections, but also players
such as myself, with fast connections but poor motor skills.  I consistently
lose games because I'm too clumsy in manipulating all those popup dialog
windows.

-- 
Reinier



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