[Freeciv-Dev] Re: FreeCiv - arcade game?
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Jacek Pop³awski wrote:
>
> Hello. I played civ1/civ2 for years, and FreeCiv for 1 year,
> but only with AI. For 4 days I play with humans by
> Internet... So I think I am novice - I hope you won't
> be angry I write here...
> Playing with real humans is incretible! But game turns
> little... arcade! And I really _hate_ RTS...
> When I build diplomat, and send it to enemy city
> I must click on "action", but in the same time my enemy
> can just fight it... It should be impossible in turn-played
> strategy... I live in Poland, if somebody has good connection
> to civserver.freeciv.org - he is in much better situation.
> I think:
>
> - it should be possible to tell diplomat "go to city X
> and make revolt" before move him
NO! This would make diplomatic attacks too simple!
(What's about protecting your diplomat with heavier units ;)
But there is a point were you are right:
The civserver should get some kind of lag protection.
War is really is unfair if two human players have different
latency times toward the server...
Ciao
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- [Freeciv-Dev] FreeCiv - arcade game?, Jacek Popławski, 2000/07/22
- [Freeciv-Dev] Re: FreeCiv - arcade game?,
Mathias Hasselmann <=
- [Freeciv-Dev] Re: FreeCiv - arcade game?, Tobias Brox, 2000/07/22
- [Freeciv-Dev] Re: FreeCiv - arcade game?, Reinier Post, 2000/07/23
- [Freeciv-Dev] Re: FreeCiv - arcade game?, ccrayne, 2000/07/23
- [Freeciv-Dev] Re: FreeCiv - arcade game?, Reinier Post, 2000/07/24
- [Freeciv-Dev] Re: FreeCiv - arcade game?, Jacek Popławski, 2000/07/24
- [Freeciv-Dev] Re: FreeCiv - arcade game?, Reinier Post, 2000/07/24
- [Freeciv-Dev] Re: FreeCiv - arcade game?, Nicolas Brunel, 2000/07/24
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