[Freeciv-Dev] Re: Suggestion about the Apollo Program (w)
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Why not?
"Removing" fog of war is something nice to think about. I wouldn't do it
with a wonder, because this only allows one player to get it, but why not
introducing a new tech like "spy satellites" which enables a city to build
an enhancement called "spy satellite". This enhancement could increase the
visible area around a city to a greater area, for example between two or
four times the normal visibility.
Patrick
> -----Original Message-----
> From: SamBC [mailto:sambc@xxxxxxxxxxxxxxxxxxx]
> Sent: Saturday, July 22, 2000 8:06 PM
> To: Freeciv Development Mailing List
> Subject: [Freeciv-Dev] Re: Suggestion about the Apollo Program (w)
>
>
> Slightly flawed suggestion...
>
> > -----Original Message-----
> > From: freeciv-dev-bounce@xxxxxxxxxxx
> > [mailto:freeciv-dev-bounce@xxxxxxxxxxx]On Behalf Of Jan Heidefuss
> > Sent: 22 July 2000 15:51
> > To: freeciv-dev@xxxxxxxxxxx
> > Subject: [Freeciv-Dev] Suggestion about the Apollo Program (w)
> >
> >
> > Dear Developers,
> >
> > I want to suggest to you to give the following effect
> > (back?) to the Apollo Program Wonder: make the whole
> > map visible for the one who has got it. That would
> > mean, that Fog of War is turned off for the one with
> > this wonder. Or: make only all cities visible.
> >
>
> IIRC, in CivII it did not remove FoW, it merely revealed the
> map and gave
> you a 'snapshot' of all the cities. Then everything was
> fogged again. I
> forget which version had the make-cities-visible...
>
> > Wasn't the latter effect already part of the game in
> > the versions without Fog of War?
> >
> > The Apollo Program Wonder with such an effect can be
> > useful even in an destroy-all-your-enemies-game when
> > you have got the problem that you can't find their
> > last units.
> >
>
> Yes, and that would be *very* bad for game balance.
>
>
> SamBC
>
>
>
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