[Freeciv-Dev] Re: Multiple patches
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Tomasz Wegrzanowski <maniek@xxxxxxxx> writes:
[Nuclear plants and meltdown]
> Don't do it.
> This only adds more randomness (read: iritates users).
>
> Anyway, it never happened to me when I was playing civI nor civII,
> so I assume it wasn't really implemented or chance was *really* tiny
> (or I had a Fusion Power before building many NukePlants).
I must admit that it didn't happen to me either, but if you gain the
large pollution bonus in using nuclear plants in stead of regular, there
should be a disadvantage too, IMHO.
> > It's logical too, if you take their control-central, they can't control
> > the ship remotely anymore :)
>
> It's not logical.
Ok, so its not :)
But still I feel that it should be this way. You should be able to stop
his spaceship after launch.
--
Daniel Zinsli
University of Bergen, Norway
Finger s830@xxxxxxxxxxxxxxx for more info
[Freeciv-Dev] robert bugs patch (was: Multiple patches), Jeff Mallatt, 2000/05/29
[Freeciv-Dev] Re: Multiple patches, Jeff Mallatt, 2000/05/31
[Freeciv-Dev] Re: Multiple patches, Thue Janus Kristensen, 2000/05/31
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