[Freeciv-Dev] Re: Multiple patches
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----- Original Message -----
From: "Massimo Campostrini" <Massimo.Campostrini@xxxxxxxxxxx>
To: "Daniel Zinsli" <s830+priv@xxxxxxxxx>
Cc: "Freeciv-dev" <freeciv-dev@xxxxxxxxxxx>
Sent: Friday, May 26, 2000 3:28 PM
Subject: [Freeciv-Dev] Re: Multiple patches
> Daniel Zinsli <s830+priv@xxxxxxxxx> writes:
>
> > > gets loot and technology when they capture a size 1 city,
> > > destroying it.
> >
> > I like that you get gold proportional to city size.
> > However, when destroying a city you shouldn't get anything, because the
> > city is totally destroyed. No labs left to aquire techs from :)
>
> Well, you can dig in the ruins for valuables and documents which
> survived (from the Barbarian's Handbook: always loot *before*
> burning). Maybe just a reduced chance (e.g. 50%) of getting gold and
> tech from a destroyed city?
>
Both variants are fine with me as long as you don't put any more
randomness/chance into the game. This just invites to a save/load gaming
style wich really ruins the fun. So please make it so that you always get
tech/gold or never get tech/gold!
Erik Sigra
[Freeciv-Dev] robert bugs patch (was: Multiple patches), Jeff Mallatt, 2000/05/29
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