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[Freeciv-Dev] Re: autosettler patch (was: Multiple patches)
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[Freeciv-Dev] Re: autosettler patch (was: Multiple patches)

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To: Jeff Mallatt <jjm@xxxxxxxxxxxx>
Cc: Robert Rendell <rob@xxxxxxxxxxxxxxxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: autosettler patch (was: Multiple patches)
From: Jules Bean <jmlb2@xxxxxxxxxxxxxxxx>
Date: Tue, 30 May 2000 14:04:38 +0100

On Tue, May 30, 2000 at 07:39:49AM -0400, Jeff Mallatt wrote:
> So good, that I had to try it.  Using a favorite regression-test save game
> (saved in 4000 BC), I hacked the code so only one of the weaker civs used
> the new algorithm.  Oops!  He died _sooner_ than normal.  I want to run
> more tests, but may come to the conclusion that 64:32 will be better than
> 96:48 or 128:64.

I wonder if this is because the infrastructure --- particularly roads
--- actually helped his invaders more than him?

-- 
Jules Bean                          |        Any sufficiently advanced 
jules@{debian.org,jellybean.co.uk}  |  technology is indistinguishable
jmlb2@xxxxxxxxxxxxxxxx              |               from a perl script



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