[Freeciv-Dev] Re: autosettler patch (was: Multiple patches)
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At 2000/05/30 07:39 , Jeff Mallatt wrote:
>At 2000/05/30 03:16 , Robert Rendell wrote:
>>Do people ever test changes to the AI against itself, hacking the server so
>>that one AI uses the new strategy and the other(s) use the old, and trying
>>a few all-AI games? I guess that would be an ideal use for client-side
>>AIs, but it would be do-able in the server as a temporary playtesting
>>measure.
>
>I never have, but it's a good idea.
>
>So good, that I had to try it. Using a favorite regression-test save game
>(saved in 4000 BC), I hacked the code so only one of the weaker civs used
>the new algorithm. Oops! He died _sooner_ than normal. I want to run
>more tests, but may come to the conclusion that 64:32 will be better than
>96:48 or 128:64.
I ran a few permutations -- more would be nice, but the few I ran seemed to
vaguely indicate that larger numbers (128:64, 96:48) are bad (not very, but
somewhat). This could be completely wrong, given the few games I ran, but
I decided to use 64:32 in the patch -- this most closely mimics the old
behavior.
Attached is a fixed and adjusted patch.
autosettler-3.diff
Description: Text document
jjm
[Freeciv-Dev] robert bugs patch (was: Multiple patches), Jeff Mallatt, 2000/05/29
[Freeciv-Dev] Re: Multiple patches, Jeff Mallatt, 2000/05/31
[Freeciv-Dev] Re: Multiple patches, Thue Janus Kristensen, 2000/05/31
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