[Freeciv-Dev] autosettler patch (was: Multiple patches)
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At 2000/05/25 21:30 , Robert Rendell wrote:
>
>autosettler.diff
>
> As well as cleaning up auto_setter_findwork, this patch also causes
> autosettlers to favour improving land that's currently in use by a
> city, since that will return the most immediate benefit to the civ.
(Actually, the big change here is not making it harder to improve
non-worked squares, but rather easier.)
As far as cleaning-up, if we want to get rid of cut-and-paste code (a good
idea, I agree), let's *really* get rid of it. I've attached an updated
patch that does this.
The "favour improving land that's currently in use" is done by replacing
b = MAX((newv - oldv)*64, MORT);
with
b = MAX((newv - oldv)*((in_use) ? 128:64), MORT);
The effect of this is *huge*. It doesn't just alter _where_ infrastructure
improvements are made, it massively alters the _amount_ of infrastructure
improvement. This *may* be a good thing (my gut likes it, but gut feelings
are often bad programming solutions), but it is the kind of change that
needs lots of play-testing. (The down-side of this change is that there
are only so many resources to go around, and too much focus on
infrastructure improvement may weaken a civilization in the areas of city
improvements, military units, etc., etc...)
However, not having lots of time, I tried only a few permutations (and,
only with all-AI games):
- Original code. Little infrastructure before 1 AD.
- Unmodified patch. Massive infrastructure building, starting in 1900 BC.
- Patch with 128:64 changed to 64:32. Almost the same behavior as the
original code.
- Patch with 128:64 changed to 96:48. Yielded intermediate behavior.
(Though, it feels closer to 128:64.)
I believe the "96:48" is a big enough change for now -- let's see if the
game-player's find it easier or harder to beat the AI with this change first.
autosettler-2.diff
Description: Text document
jjm
[Freeciv-Dev] robert bugs patch (was: Multiple patches), Jeff Mallatt, 2000/05/29
[Freeciv-Dev] Re: Multiple patches, Jeff Mallatt, 2000/05/31
[Freeciv-Dev] Re: Multiple patches, Thue Janus Kristensen, 2000/05/31
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