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[Freeciv-Dev] Re: Some ideas
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To: Freeciv Developement mailing list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Some ideas
From: Greg Wooledge <wooledge@xxxxxxxxxxx>
Date: Sun, 28 May 2000 10:36:52 -0400

Tomasz Wegrzanowski (maniek@xxxxxxxx) wrote:

> 4.
> There shouldn't be any villages on Antarctis

I think this one's been mentioned before.  I can't think of any real
reason *not* to have the villages (goodie huts) there.

> 7.
> If transporter ship sunks, and there was land units capable to
> move on it, and next field is land (or transporter), they shoudn't
> sunk too, but they should be able to enter land.

Interesting... that would have to be turned off in Civ2-compatibilty
mode, of course.

> 8.
> Creating new AIs during game.
> With a lot of resources (not 2 settlers+explorer)
> and modern science (medium of 2-3 best players')
> so they would be important part of the game.

I don't care for this.

> 10.
> messages could be colored,
> red   - bad
> blue  - good
> green - informative
> or another scheme to faciliate distinguishing them

That would be great!

(I omitted the rest, because I had no comment.)

-- 
Greg Wooledge                    | "Truth belongs to everybody."
wooledge@xxxxxxxxxxx             |   Red Hot Chili Peppers
http://www.kellnet.com/wooledge/ |

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