[Freeciv-Dev] Re: Why client-side AI could be a Bad Thing
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
> I'm that way too. I could count the games of Civ (Free and Pay) that
> I've finished on one hand. Once I'm clearly unbeatable I stop playing.
ATOH, when playing with human players and with a timeout, there is a
certain disadvantage beeing a mighty empire - the enemy might do surprise
attacks, and it's difficult to keep the overview. And loosing some small
cities to the technology underdog might prove fatal as (s)he will gain
technology advances for free..
--
Tobias Brox (alias TobiX) - sysguy - +4722925871 - http://www.funcom.com/
If an _urgent_ email is not acted upon within 10 minutes, you might try
a _short_ mail to sms@xxxxxxxxxxxxxxxxxx
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, Andrew Mcguinness, 2000/01/28
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, Mike Jing, 2000/01/28
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, Jules Bean, 2000/01/28
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, Arkadiusz Danilecki, 2000/01/28
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, Jules Bean, 2000/01/28
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, Arkadiusz Danilecki, 2000/01/28
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, Tobias Brox, 2000/01/28
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, Stephen Hodge, 2000/01/28
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing,
Tobias Brox <=
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, paulz, 2000/01/30
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, Arkadiusz Danilecki, 2000/01/30
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, Steven Burnap, 2000/01/30
[Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, Philippe Fremy, 2000/01/28
Message not available
[Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, ½²«íµØ, 2000/01/30
|
|