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[Freeciv-Dev] Re: Why client-side AI could be a Bad Thing
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[Freeciv-Dev] Re: Why client-side AI could be a Bad Thing

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Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing
From: Stephen Hodge <stephenh@xxxxxxxxxxx>
Date: Sat, 29 Jan 2000 14:06:51 +1100

Tobias Brox wrote:
> > Well... with ten hard AIs you first struggle to survive, then you have
> > pleasure of defeating first AI and them real fun of crushing all AI with
> > using of modern weapons :)
> 
> I disagree - at the point when I've realized that there is _no way_ the AI
> players can beat me, the game isn't fun anymore.
> 
> When I'm starting to realize that it would be easy to win even if a human
> player took over all the AI, and in the same time there is _a lot_ of
> city maintenance etc to do, then ... well, eventually I tend to abort the
> game.

I'm that way too. I could count the games of Civ (Free and Pay) that
I've finished on one hand. Once I'm clearly unbeatable I stop playing.

Regards,
Steve Hodge

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