[Freeciv-Dev] Re: Why client-side AI could be a Bad Thing
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Tobias Brox wrote:
> > Well... with ten hard AIs you first struggle to survive, then you have
> > pleasure of defeating first AI and them real fun of crushing all AI with
> > using of modern weapons :)
>
> I disagree - at the point when I've realized that there is _no way_ the AI
> players can beat me, the game isn't fun anymore.
>
> When I'm starting to realize that it would be easy to win even if a human
> player took over all the AI, and in the same time there is _a lot_ of
> city maintenance etc to do, then ... well, eventually I tend to abort the
> game.
I'm that way too. I could count the games of Civ (Free and Pay) that
I've finished on one hand. Once I'm clearly unbeatable I stop playing.
Regards,
Steve Hodge
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, Andrew Mcguinness, 2000/01/28
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, Mike Jing, 2000/01/28
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, Jules Bean, 2000/01/28
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, Arkadiusz Danilecki, 2000/01/28
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, Jules Bean, 2000/01/28
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, Arkadiusz Danilecki, 2000/01/28
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, Tobias Brox, 2000/01/28
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing,
Stephen Hodge <=
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, Tobias Brox, 2000/01/28
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, paulz, 2000/01/30
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, Arkadiusz Danilecki, 2000/01/30
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, Steven Burnap, 2000/01/30
[Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, Philippe Fremy, 2000/01/28
Message not available
[Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, ½²«íµØ, 2000/01/30
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