[Freeciv-Dev] Re: Why client-side AI could be a Bad Thing
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On 28 Jan 2000, Massimo Campostrini wrote:
[cut cheating is bad, use handicap]
> Finally, I would enjoy a mixed game of humans and really different AI
> players (not to speak of an AI championship tournament, of course).
You don't need client-side AI to this :)
A.D.Danilecki "szopen"
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, Andrew Mcguinness, 2000/01/28
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, Mike Jing, 2000/01/28
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, Jules Bean, 2000/01/28
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, Arkadiusz Danilecki, 2000/01/28
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, Jules Bean, 2000/01/28
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, Arkadiusz Danilecki, 2000/01/28
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, Tobias Brox, 2000/01/28
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, Stephen Hodge, 2000/01/28
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, Tobias Brox, 2000/01/28
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, paulz, 2000/01/30
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, Arkadiusz Danilecki, 2000/01/30
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, Steven Burnap, 2000/01/30
[Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, Philippe Fremy, 2000/01/28
|
|