[Freeciv-Dev] Re: Why client-side AI could be a Bad Thing
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
> Well... with ten hard AIs you first struggle to survive, then you have
> pleasure of defeating first AI and them real fun of crushing all AI with
> using of modern weapons :)
I disagree - at the point when I've realized that there is _no way_ the AI
players can beat me, the game isn't fun anymore.
When I'm starting to realize that it would be easy to win even if a human
player took over all the AI, and in the same time there is _a lot_ of
city maintenance etc to do, then ... well, eventually I tend to abort the
game.
--
Tobias Brox (alias TobiX) - sysguy - +4722925871 - http://www.funcom.com/
If an _urgent_ email is not acted upon within 10 minutes, you might try
a _short_ mail to sms@xxxxxxxxxxxxxxxxxx
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, Andrew Mcguinness, 2000/01/28
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, Mike Jing, 2000/01/28
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, Jules Bean, 2000/01/28
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, Arkadiusz Danilecki, 2000/01/28
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, Jules Bean, 2000/01/28
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, Arkadiusz Danilecki, 2000/01/28
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing,
Tobias Brox <=
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, Stephen Hodge, 2000/01/28
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, Tobias Brox, 2000/01/28
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, paulz, 2000/01/30
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, Arkadiusz Danilecki, 2000/01/30
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, Steven Burnap, 2000/01/30
[Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, Philippe Fremy, 2000/01/28
Message not available
[Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, ½²«íµØ, 2000/01/30
|
|