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[Freeciv-Dev] Re: OpenGL client (was Re: Re: Project)
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[Freeciv-Dev] Re: OpenGL client (was Re: Re: Project)

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To: Developpement freeciv <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: OpenGL client (was Re: Re: Project)
From: Franck Guillaud <f.guillaud@xxxxxxx>
Date: Fri, 28 Jan 2000 21:33:33 +0100 (CET)

        Hello,

On Fri, 28 Jan 2000, Lalo Martins wrote:

->On Fri, Jan 28, 2000 at 04:20:05PM +0100, Franck Guillaud wrote:
->> 
->> The patch doesn't alter the server, but it only works with an existing game 
: 
->> you need to create a game, save it and load it with the client.
->
->Huh? Please elaborate.
->

     Well, constructing the landscape is much simpler if the client knows
all the tiles at the beginning : it needs all the neighbors info when it
connects and smooths heightfiels between tiles. 

        I've tryed to do it the same way the gtk client handle his map drawing,
but my code was getting really messy. So I restart from scratch and choose
to load the map at the beginning and to investigate this point later.

                                Franck.



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