[Freeciv-Dev] Re: Project
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On Tue, 25 Jan 2000, Thue Janus Kristensen wrote:
> > > I, and (potentially) 4 others, plan to be making an opengl interface for
> > > freeciv as a final project for a graphics course at Rose-Hulman
> > > Institute of Technology (Terre Haute, Indiana). Implementing, as a
> > > minimum, a 3d landscape, and, potentially, 3d units, cities, and even
> > > combat, given time allows it. Naturally, we would like to have approval
> > > of the official freeciv team, and any suggestions would be most
> > > appreciated :) Currently it looks like we would be using Mesa/Glut,
> > > although the latter may change if we can find a better alternative
> > > before we begin coding the modified server/client. Server changes, at
> > > least as we can forsee off the bat, would be a slightly different
> > > terrain generation and savefile due to that. Client changes would be
> > > more dramatic; the goal is for as much of the interface to be 3d as
> > > possible (this would, hopefully, enable users to, persay, rotate the
> > > map, zoom in or out near indefinitely, etc. Also a true spherical world
> > > is a possibility I may discuss with the group.
>
> I don't think you cant make a spherical world with square tiles in any
> reasoable manner, not without rewriting freeciv completely.
Well, it's possible. You keep the logic of the map exactly as it is now
--- a cylinder you can't go off the top edge of. Then you map it
graphically onto most of a sphere, leaving the poles clear.
But you're right, to do sphere all over, you need hexes or triangles I
think.
Jules
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