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 On Tue, Jan 25, 2000 at 06:25:06PM +0100, Thue Janus Kristensen wrote:
> I don't think you cant make a spherical world with square tiles in any 
> reasoable
> manner, not without rewriting freeciv completely.
        This has been discussed extensively in the game design groups on
usenet.  Toroidal worlds are the "easiest", Civ historically uses a
cylinder.
        Truly spherical worlds are best simulated by turning the map 45
degrees, defining poles to be 0,0 and N/2, N/2, and allowing all
directional map edge crossings.
        Hex or Triangle maps better approximate spheres, too.
-- 
Anthony J. Stuckey                              stuckey@xxxxxxxxxxxxxxxxx
"And they said work hard, and die suddenly, because it's fun."
        -Robyn Hitchcock.
 
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