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[Freeciv-Dev] Re: Why client-side AI could be a Bad Thing
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[Freeciv-Dev] Re: Why client-side AI could be a Bad Thing

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To: Daniel Burrows <Daniel_Burrows@xxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing
From: Arkadiusz Danilecki <szopen@xxxxxxxxxxxxxxxxxxxx>
Date: Fri, 28 Jan 2000 20:54:38 +0100 (MET)

On Fri, 28 Jan 2000, Daniel Burrows wrote:

> On Fri, Jan 28, 2000 at 07:34:10PM +0100, Arkadiusz Danilecki was heard to 
> say:
> > Well.. You never play via modem 28kb/s right? :)
> > 
> > On weak machines it could be problem. It will be only seconds, right, but,
> > as i say, i just hate wait few seconds for other players, and that will be
> > additional seconds...
> 
>   The assumption is that the client and server will be on the same machine.  I
> think that the bandwidth and CPU time required should be *MUCH* less than, 
> say,
> the requirements of the Freeciv (human-controlled) client.  Certainly no 
> worse,
> since the human client needs network connections and data transfer to/from 
> both
> the Freeciv server and the X server.  I'd expect the real bottleneck to be the
> graphical client displaying the moves being made by the AI.

        Hm, i have no choice and must admit i was wrong :)

        szopen


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