[Freeciv-Dev] Re: Why client-side AI could be a Bad Thing
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On Fri, Jan 28, 2000 at 07:34:10PM +0100, Arkadiusz Danilecki was heard to say:
> Well.. You never play via modem 28kb/s right? :)
>
> On weak machines it could be problem. It will be only seconds, right, but,
> as i say, i just hate wait few seconds for other players, and that will be
> additional seconds...
The assumption is that the client and server will be on the same machine. I
think that the bandwidth and CPU time required should be *MUCH* less than, say,
the requirements of the Freeciv (human-controlled) client. Certainly no worse,
since the human client needs network connections and data transfer to/from both
the Freeciv server and the X server. I'd expect the real bottleneck to be the
graphical client displaying the moves being made by the AI.
Daniel
--
We are Debian of Borg. You will be packaged. Resistance is futile.
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