[Freeciv-Dev] Re: Why client-side AI could be a Bad Thing
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Arkadiusz Danilecki wrote:
[snip]
> That's right. As i said before, i don;t like short games. I like
> endless wars with countless oponents with using of all sort of weapons.
> Building fortresses inside AIs states, railways into hearts of enemy's
> empire, using nuclear weapons and mass attacks of bombers, howitzers,
> tanks and infantry to protect them all. And invasions - with navy,
> transporters, carriers, battleships and cruisers - that's what real fun is
> :)
>
[snip]
One thing that might be interesting is an AI that gets some sort of handicap
bonus, and that bonus changes depending on the relative scores of the human
players. If the human player starts to overrun everything, the AI gets tougher.
Steve Burnap
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, (continued)
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, Arkadiusz Danilecki, 2000/01/28
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, Jules Bean, 2000/01/28
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, Arkadiusz Danilecki, 2000/01/28
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, Tobias Brox, 2000/01/28
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, Stephen Hodge, 2000/01/28
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, Tobias Brox, 2000/01/28
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, paulz, 2000/01/30
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, Arkadiusz Danilecki, 2000/01/30
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing,
Steven Burnap <=
[Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, Philippe Fremy, 2000/01/28
Message not available
[Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, ½²«íµØ, 2000/01/30
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