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[Freeciv-Dev] Re: Why client-side AI could be a Bad Thing
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[Freeciv-Dev] Re: Why client-side AI could be a Bad Thing

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing
From: Steven Burnap <sburnaplinux@xxxxxxx>
Date: Mon, 31 Jan 2000 03:38:51 +0000

Arkadiusz Danilecki wrote:
[snip]
>         That's right. As i said before, i don;t like short games. I like
> endless wars with countless oponents with using of all sort of weapons.
> Building fortresses inside AIs states, railways into hearts of enemy's
> empire, using nuclear weapons and mass attacks of bombers, howitzers,
> tanks and infantry to protect them all. And invasions - with navy,
> transporters, carriers, battleships and cruisers - that's what real fun is
> :)
>
[snip]

One thing that might be interesting is an AI that gets some sort of handicap 
bonus, and that bonus changes depending on the relative scores of the human 
players.  If the human player starts to overrun everything, the AI gets tougher.

Steve Burnap

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