[Freeciv-Dev] Worklist, other minor fixes
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Hello.
The attached patch fixes a few bugs with worklists and one other minor
bug:
* If a city can't build a worklist target because the tech isn't
available, then the target is -postponed- instead of purged. Nothing
fancy here -- I don't check each turn to see if the tech is now
available, or stuff like that.
* When you prepend an item, the Delete, Up, and Down buttons are now
enabled.
* If you put a future-available target at the head of a city's worklist,
the city now simply postpones that item and proceeds to the next
available item (or keeps building its current item if the entire
worklist is presently unavailable). This fix should remedy PR#234.
* If you resize the worklist editor or worklist report dialog, the widgets
should behave correctly now.
(non-worklist)
* If a city can't build settlers because the city is too small, the
message is now sent as an E_CITY_CANTBUILD event, instead of E_NOEVENT.
Patch relative to latest stuff in CVS.
Corey
worklist-20000130.patch.gz
Description: Binary data
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