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[Freeciv-Dev] Worklist, other minor fixes
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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Worklist, other minor fixes
From: Corin Anderson <corin@xxxxxxxxxx>
Date: Sun, 30 Jan 2000 17:40:32 -0800 (PST)

Hello.

  The attached patch fixes a few bugs with worklists and one other minor
bug:

* If a city can't build a worklist target because the tech isn't
  available, then the target is -postponed- instead of purged.  Nothing
  fancy here -- I don't check each turn to see if the tech is now
  available, or stuff like that.
* When you prepend an item, the Delete, Up, and Down buttons are now
  enabled.
* If you put a future-available target at the head of a city's worklist,
  the city now simply postpones that item and proceeds to the next
  available item (or keeps building its current item if the entire
  worklist is presently unavailable).  This fix should remedy PR#234.
* If you resize the worklist editor or worklist report dialog, the widgets
  should behave correctly now.

(non-worklist)
* If a city can't build settlers because the city is too small, the
  message is now sent as an E_CITY_CANTBUILD event, instead of E_NOEVENT.

Patch relative to latest stuff in CVS.

Corey

Attachment: worklist-20000130.patch.gz
Description: Binary data


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