[Freeciv-Dev] Re: Why client-side AI could be a Bad Thing
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> >3)I have experience with newbies to freeciv and i see that
> >they are sometimes terrfied when they had to type civserver
> >and manually create AI. Half of them resign from game, saying
> >it is too complicated, Imagine what will happened if they had
> >to create AIat client side?
>
To address this problem, have you ever thought to integrate the server into
... the client ?
I do not mean to integrate the server code into the client's one, but allow a
player to launch a civserver from within the client (with a fork) and control
it through the client. I think the client server is one of the biggest
problem non network-knowledged poeple have when they start to use freeciv.
Philippe
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, (continued)
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, Arkadiusz Danilecki, 2000/01/28
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, Arkadiusz Danilecki, 2000/01/28
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, Jules Bean, 2000/01/28
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, Arkadiusz Danilecki, 2000/01/28
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, Tobias Brox, 2000/01/28
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, Stephen Hodge, 2000/01/28
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, Tobias Brox, 2000/01/28
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, paulz, 2000/01/30
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, Arkadiusz Danilecki, 2000/01/30
- [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, Steven Burnap, 2000/01/30
[Freeciv-Dev] Re: Why client-side AI could be a Bad Thing,
Philippe Fremy <=
Message not available
[Freeciv-Dev] Re: Why client-side AI could be a Bad Thing, ½²«íµØ, 2000/01/30
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