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[Freeciv-Dev] Re: Why client-side AI could be a Bad Thing
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[Freeciv-Dev] Re: Why client-side AI could be a Bad Thing

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Why client-side AI could be a Bad Thing
From: Falk Hueffner <falk.hueffner@xxxxxxxxxxxxxxxxxxxxxxxx>
Date: 29 Jan 2000 21:59:29 +0100

Steven Burnap <sburnaplinux@xxxxxxx> writes:

> An ideal bot would throw together a quite set of commands, and then
> improve them over time.  This would mean that it would be "done"
> whenever all the human players were.

The problem with this is the not-100%-turnbased nature of FreeCiv. If
the AI decides "Ah, my howitzer, which is standing right in front of
his howitzer, will surely win, so I'll attack at the end of the turn"
won't have much chance to do that, since the human would attack
first. I'd rather just move as decisions are made.

        Falk


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