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November 2003 thread index
freeciv-ai November 2003
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Last Modified: Sun Nov 30 21:50:40 2003
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[freeciv-ai] Re: [Freeciv-Dev] Re: (PR#6946) Settler AI optimization
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Jason Short
,
2003/11/30
[freeciv-ai] New settler code v12
,
Gregory Berkolaiko
,
2003/11/28
[freeciv-ai] (PR#6912) Optimize/reimplement CM: per-city caches
,
Raimar Falke
,
2003/11/27
[freeciv-ai] Ferry dating agency.
,
Gregory Berkolaiko
,
2003/11/26
[freeciv-ai] Re: Ferry dating agency.
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Anthony J. Stuckey
,
2003/11/26
[freeciv-ai] Re: Ferry dating agency.
,
Gregory Berkolaiko
,
2003/11/26
[freeciv-ai] Re: Ferry dating agency.
,
Per I. Mathisen
,
2003/11/27
[freeciv-ai] Re: Ferry dating agency.
,
Gregory Berkolaiko
,
2003/11/27
[freeciv-ai] (PR#6148) Building defensive improvements
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Guest
,
2003/11/25
[freeciv-ai] (PR#6935) AI sends transports with settlers off exploring
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Guest
,
2003/11/25
[freeciv-ai] Darwin's Voyage for Future Tech.
,
Bill Landis
,
2003/11/24
[freeciv-ai] Re: (PR#6935) AI sends transports with settlers off exploring
,
Gregory Berkolaiko
,
2003/11/24
[freeciv-ai] (PR#4742) AI hunting code v3
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Per I. Mathisen
,
2003/11/23
[freeciv-ai] Ai's always want peace
,
Lars Johannesen
,
2003/11/23
[freeciv-ai] Re: Ai's always want peace
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Per I. Mathisen
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2003/11/23
[freeciv-ai] Re: Ai's always want peace
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Lars Johannesen
,
2003/11/23
[freeciv-ai] (PR#6772) AIs never declare war
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Per I. Mathisen
,
2003/11/23
[freeciv-ai] Re: (PR#6567) AI has too many boats.
,
Gregory Berkolaiko
,
2003/11/21
[freeciv-ai] Re: (PR#6760) Breaking alliance leaves enemy units in my cities
,
Jason Short
,
2003/11/17
[freeciv-ai] veteran cleanup
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Per I. Mathisen
,
2003/11/16
[freeciv-ai] Re: veteran cleanup
,
Gregory Berkolaiko
,
2003/11/16
[freeciv-ai] Re: veteran cleanup
,
Per I. Mathisen
,
2003/11/16
[freeciv-ai] Re: veteran cleanup
,
Ross Wetmore
,
2003/11/23
[freeciv-ai] Re: [Freeciv-Dev] (PR#6760) Breaking alliance leaves enemy units in my cities
,
Christian Knoke
,
2003/11/11
[freeciv-ai] (PR#6595) Optimize/reimplement CM
,
Guest
,
2003/11/11
[freeciv-ai] (PR#6595) Optimize/reimplement CM
,
Guest
,
2003/11/11
[freeciv-ai] (PR#6595) Optimize/reimplement CM
,
Guest
,
2003/11/11
[freeciv-ai] (PR#6595) Optimize/reimplement CM
,
Benoit Hudson
,
2003/11/11
[freeciv-ai] (PR#6595) Optimize/reimplement CM
,
Benoit Hudson
,
2003/11/20
[freeciv-ai] Re: (PR#6595) Optimize/reimplement CM
,
Raimar Falke
,
2003/11/11
[freeciv-ai] Re: (PR#6595) Optimize/reimplement CM
,
Gregory Berkolaiko
,
2003/11/11
[freeciv-ai] Re: (PR#6595) Optimize/reimplement CM
,
Jason Short
,
2003/11/11
[freeciv-ai] Re: (PR#6595) Optimize/reimplement CM
,
Raimar Falke
,
2003/11/11
[freeciv-ai] Re: (PR#6595) Optimize/reimplement CM
,
Raimar Falke
,
2003/11/11
[freeciv-ai] URL
,
Raimar Falke
,
2003/11/10
[freeciv-ai] Re: URL
,
Raimar Falke
,
2003/11/10
[freeciv-ai] Re: (PR#6807) [Bug] fstk suggests to attack non-enemy
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Per I. Mathisen
,
2003/11/09
[freeciv-ai] Re: (PR#6807) [Bug] fstk suggests to attack non-enemy
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Gregory Berkolaiko
,
2003/11/10
[freeciv-ai] Re: (PR#6556) explorers stuck?
,
Gregory Berkolaiko
,
2003/11/09
[freeciv-ai] (PR#6807) [Bug] fstk suggests to attack non-enemy
,
Gregory Berkolaiko
,
2003/11/09
[freeciv-ai] (PR#6556) explorers stuck?
,
Jason Short
,
2003/11/08
[freeciv-ai] (PR#6760) Breaking alliance leaves enemy units in my cities
,
Guest
,
2003/11/05
[freeciv-ai] (PR#6760) Breaking alliance leaves enemy units in my cities
,
Guest
,
2003/11/11
[freeciv-ai] (PR#6760) Breaking alliance leaves enemy units in my cities
,
Guest
,
2003/11/17
[freeciv-ai] (PR#6760) Breaking alliance leaves enemy units in my cities
,
Guest
,
2003/11/24
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