Complete.Org: Mailing Lists: Archives: freeciv-ai: November 2003:
[freeciv-ai] (PR#6556) explorers stuck?
Home

[freeciv-ai] (PR#6556) explorers stuck?

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: undisclosed-recipients: ;
Subject: [freeciv-ai] (PR#6556) explorers stuck?
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Sat, 8 Nov 2003 10:42:35 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6556 >

> [cameron - Mon Oct 20 18:00:37 2003]:
> 
> On Sat, Oct 18, 2003 at 06:07:39PM -0700, Jason Short wrote:
> > I had some explorers eXploring.
> > 
> > After a while, they stopped automatically, and I saw that they were 
> > stuck off on a small island.  How could this happen, I wondered?
> > 
> > Then I remembered that my ally had a trireme nearby.  The explorers
must 
> > have crossed automatically then been unable to return.
> > 
> > Is this a bug?  I can't say...
> 
> I would say that it's doing the right thing; it's alerting you to the
> fact that they've woken up and are no longer auto-exploring, and you
> might want to do something about it.

Obviously waking up the explorers is the sensible thing when they are
stuck.  My question is: is it a bug that they crossed over on an
"accidental" allied ferryboat in the first place?

jason



[Prev in Thread] Current Thread [Next in Thread]
  • [freeciv-ai] (PR#6556) explorers stuck?, Jason Short <=