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November 2003: [freeciv-ai] New settler code v12 |
[freeciv-ai] New settler code v12[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Attached is a new settler code by Per hacked in an ugly way to send settlers abroad. It does what it should do, although not very efficiently, I must say. Ferry code had to be kludged and hacked too. For testing I used the attached savegame. Watch the settlers go to the other island and establish cities. If you disband the settlers, the old cities will build new ones and send them over. Plan is to (1) separate the ferry code hacks, civilize them and commit. (2) tune settlers and commit Tuning is necessary because, for example, in settle3.gz they don't establish a city next to the 4th whale on the main island -- something that I would have done. Also right now I use to estimate the time for the settlers to sail abroad. I have a nasty feeling that I can use real_map_distance with same degree of accuracy (i.e. crap). Settlers building boats is not implemented yet. G.
settle3.gz
newsettler12.diff
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