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[freeciv-ai] Re: omniscience problem
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[freeciv-ai] Re: omniscience problem

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To: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Cc: Freeciv AI development <freeciv-ai@xxxxxxxxxxx>
Subject: [freeciv-ai] Re: omniscience problem
From: astuckey@xxxxxxxx
Date: Sat, 12 Apr 2003 11:23:56 -0500 (CDT)

Quoting Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>:
> On Tue, 8 Apr 2003 astuckey@xxxxxxxx wrote:
> > Another obvious solution is to increase the exploration want for
> tiles
> > within a city radius.
> 
> This was in some of the versions of the explorer code but was a bit 
> slow, so it was left out...

It's absolutely unsurprising that it would be slow, especially with a naive
implementation.  The FIXME at ai/aiunit.c:455 seems to say it all.


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