[freeciv-ai] Re: omniscience problem
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Quoting Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>:
> On Tue, 8 Apr 2003 astuckey@xxxxxxxx wrote:
> > Another obvious solution is to increase the exploration want for
> tiles
> > within a city radius.
>
> This was in some of the versions of the explorer code but was a bit
> slow, so it was left out...
It's absolutely unsurprising that it would be slow, especially with a naive
implementation. The FIXME at ai/aiunit.c:455 seems to say it all.
[freeciv-ai] Re: omniscience problem, astuckey, 2003/04/08
[freeciv-ai] Re: omniscience problem,
astuckey <=
[freeciv-ai] Re: omniscience problem, Gregory Berkolaiko, 2003/04/12
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