[freeciv-ai] Re: New settler code
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On Sat, 12 Apr 2003, Raimar Falke wrote:
> > > http://www.freeciv.org/~rfalke/republic.gz?
> >
> > Using player 'c':
>
> All the other data in the competition was for "a".
'a' didn't compute. It turned on its neighbours instead.
> > c govt eval Republic (dist 1): 1054 [f14|sh15|l0|g4|sc35|h0|u0|a0|p0]
> > c govt eval Republic (dist 1): 1603 [f19|sh25|l0|g0|sc60|h0|u0|a0|p0]
> What does this line tells me?
f=food, sh=shield, l=luxury, g=gold, sc=science, h=happy, u=unhappy,
a=angry, p=pollution.
- Per
- [freeciv-ai] New settler code, Per I. Mathisen, 2003/04/06
- [freeciv-ai] Re: New settler code, Raimar Falke, 2003/04/07
- [freeciv-ai] Re: New settler code, Per I. Mathisen, 2003/04/07
- [freeciv-ai] Re: New settler code, Per I. Mathisen, 2003/04/11
- [freeciv-ai] Re: New settler code, Per I. Mathisen, 2003/04/12
- [freeciv-ai] Re: New settler code, Gregory Berkolaiko, 2003/04/13
- [freeciv-ai] Re: New settler code, Mike Kaufman, 2003/04/13
- [freeciv-ai] Re: New settler code, Per I. Mathisen, 2003/04/13
- [freeciv-ai] Re: New settler code, Mike Kaufman, 2003/04/13
- [freeciv-ai] Re: New settler code, Per I. Mathisen, 2003/04/14
- [freeciv-ai] Re: New settler code, Mike Kaufman, 2003/04/14
- [freeciv-ai] Re: New settler code, Mark Metson, 2003/04/15
- [freeciv-ai] Re: New settler code, Raimar Falke, 2003/04/15
- [freeciv-ai] Re: New settler code, Per I. Mathisen, 2003/04/15
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