[freeciv-ai] Re: New settler code
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On Fri, Apr 11, 2003 at 04:55:43PM +0000, Per I. Mathisen wrote:
> TIME-TO-REPUBLIC: 1 2 3
> Vanilla 'hard' -825 -675 -775
> Vanilla 'experimental' -750 -775 -1000
> 'experimental' + trade pri +10 -1450 -875 -1500
> 'experimental' + trade + perf 8 -1250 -1100 -1400
>
> SHIELDS PRODUCTION 1500 BC (under republic):
> Vanilla 'hard' 40 47 27
> Vanilla 'experimental' 23 54 38
> 'experimental' + trade pri +10 50 61 52
> 'experimental' + trade + perf 8 49 63 41
What savegames did you use? Did you use
http://www.freeciv.org/~rfalke/republic.gz?
I think that years is a bad metric. Turns is better.
You have shown shields and trade production. What about food?
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
Q: Do you know what the death rate around here is?
A: One per person.
- [freeciv-ai] New settler code, Per I. Mathisen, 2003/04/06
- [freeciv-ai] Re: New settler code, Raimar Falke, 2003/04/07
- [freeciv-ai] Re: New settler code, Per I. Mathisen, 2003/04/07
- [freeciv-ai] Re: New settler code, Per I. Mathisen, 2003/04/11
- [freeciv-ai] Re: New settler code, Per I. Mathisen, 2003/04/12
- [freeciv-ai] Re: New settler code, Gregory Berkolaiko, 2003/04/13
- [freeciv-ai] Re: New settler code, Mike Kaufman, 2003/04/13
- [freeciv-ai] Re: New settler code, Per I. Mathisen, 2003/04/13
- [freeciv-ai] Re: New settler code, Mike Kaufman, 2003/04/13
- [freeciv-ai] Re: New settler code, Per I. Mathisen, 2003/04/14
- [freeciv-ai] Re: New settler code, Mike Kaufman, 2003/04/14
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