[freeciv-ai] Re: New settler code
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On Fri, 11 Apr 2003, Per I. Mathisen wrote:
> A new patch, and some (rather incoherent) notes.
>
> PATCH CHANGES
> - We cache and gain massive increase in speed (thanks to Greg).
Please give me some info on that. In particular,
1. in aisettler.c
} else if (cachemap[map_x][map_y].sum == -1 || !is_city_center(i, j)) {
/* We cannot read city center from cache */
Why "!is_city_center(i, j)" ??
2. Are you sure you initialize your cache in the right place?
I think when you get to contemplate_new_city, your cache is not
necessarily yours!
Personally, I would store player id and turn number near cachemap and do a
check in find_best_city_placement. Ok, you would have more checks, but
you would ensure that the cachemap is fresh without having to unspaghetti
the other code.
Another thing, I am not sure why you call citycache a cache, it's very
confusing.
BTW, the numbers you provided are very impressive!
G.
- [freeciv-ai] Re: New settler code, (continued)
- [freeciv-ai] Re: New settler code, Mark Metson, 2003/04/15
- [freeciv-ai] Re: New settler code, Ross Wetmore, 2003/04/16
- [freeciv-ai] Re: New settler code, Gregory Berkolaiko, 2003/04/16
- [freeciv-ai] Re: New settler code, Ross Wetmore, 2003/04/16
- [freeciv-ai] Re: New settler code, Raimar Falke, 2003/04/17
- [freeciv-ai] Re: New settler code, Jason Dorje Short, 2003/04/14
- [freeciv-ai] Re: New settler code, Mike Kaufman, 2003/04/14
- [freeciv-ai] Re: New settler code, Raimar Falke, 2003/04/14
- [freeciv-ai] Re: New settler code, Per I. Mathisen, 2003/04/14
- [freeciv-ai] Re: New settler code, Per I. Mathisen, 2003/04/26
- [freeciv-ai] Re: New settler code,
Gregory Berkolaiko <=
- [freeciv-ai] Re: New settler code, Per I. Mathisen, 2003/04/12
- [freeciv-ai] Re: New settler code, Gregory Berkolaiko, 2003/04/12
[freeciv-ai] Re: New settler code, Gregory Berkolaiko, 2003/04/07
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