[freeciv-ai] Re: New settler code
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On Mon, 7 Apr 2003, Gregory Berkolaiko wrote:
> Regarding optimization:
>
> You can easily cache the result of these lines (provided (i,j) != (2,2))
Thanks, Greg. This really helped. Time to complete an autogame became 30%
faster.
- Per
- [freeciv-ai] Re: New settler code, (continued)
- [freeciv-ai] Re: New settler code, Raimar Falke, 2003/04/17
- [freeciv-ai] Re: New settler code, Jason Dorje Short, 2003/04/14
- [freeciv-ai] Re: New settler code, Mike Kaufman, 2003/04/14
- [freeciv-ai] Re: New settler code, Raimar Falke, 2003/04/14
- [freeciv-ai] Re: New settler code, Per I. Mathisen, 2003/04/14
- [freeciv-ai] Re: New settler code, Per I. Mathisen, 2003/04/26
- [freeciv-ai] Re: New settler code, Gregory Berkolaiko, 2003/04/11
- [freeciv-ai] Re: New settler code, Per I. Mathisen, 2003/04/12
- [freeciv-ai] Re: New settler code, Gregory Berkolaiko, 2003/04/12
[freeciv-ai] Re: New settler code, Gregory Berkolaiko, 2003/04/07
- [freeciv-ai] Re: New settler code,
Per I. Mathisen <=
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