[freeciv-ai] omniscience problem
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The AI is omniscient and makes decisions based on this. This includes
where to build cities. However, workers, even an AI's workers, cannot be
placed on unknown territory. This presents a problem. Sometimes the AI
places a city on a really great spot, but since much of it is unknown, it
stagnates. An entire AI nation can grind to a halt this way.
One obvious solution is to allow the AI to place workers on unknown tiles.
This solution may break clients watching the AI, however. Sure would wreak
havoc on CMA.
I am tempted to go for a more radical solution. Now that we have /away, we
can reveal the entire map for omniscient AIs. This way those of us who
watch AIs, can see what AIs see, which is very useful.
- Per
- [freeciv-ai] omniscience problem,
Per I. Mathisen <=
- [freeciv-ai] Re: omniscience problem, Mike Kaufman, 2003/04/08
- [freeciv-ai] Re: omniscience problem, Christian Knoke, 2003/04/09
- [freeciv-ai] Re: omniscience problem, Jason Dorje Short, 2003/04/09
- [freeciv-ai] Re: omniscience problem, Per I. Mathisen, 2003/04/09
- [freeciv-ai] Re: omniscience problem, Mike Kaufman, 2003/04/09
- [freeciv-ai] Re: omniscience problem, Per I. Mathisen, 2003/04/09
- [freeciv-ai] The case for a client AI [was: omniscience problem], Mike Kaufman, 2003/04/09
- [freeciv-ai] Re: The case for a client AI [was: omniscience problem], Per I. Mathisen, 2003/04/09
- [freeciv-ai] Re: omniscience problem, Christian Knoke, 2003/04/09
[freeciv-ai] Re: omniscience problem, astuckey, 2003/04/08
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