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[freeciv-ai] Re: omniscience problem

[freeciv-ai] Re: omniscience problem

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To: "Per I. Mathisen" <per@xxxxxxxxxxx>
Cc: freeciv-ai@xxxxxxxxxxx
Subject: [freeciv-ai] Re: omniscience problem
From: Mike Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 9 Apr 2003 11:52:27 -0500

On Wed, Apr 09, 2003 at 04:37:16PM +0000, Per I. Mathisen wrote:
> On Wed, 9 Apr 2003, Christian Knoke wrote:
> > > > I am tempted to go for a more radical solution. Now that we have/away, 
> > > > we
> > > > can reveal the entire map for omniscient AIs. This way those of us who
> > > > watch AIs, can see what AIs see, which is very useful.
> > >
> > > NOOOOOOOOO! Thisis  the  wrong  direction....
> >
> > This is what I thought but didn't say anything.
> >
> > Going in the direction of removing omniscience, I'd say
> Not going to happen. Sorry. The present AI is built on the omniscience
> assumption, and making it work without it requires nothing short of a new
> AI.

this is the wrong attitude. Please tell me where the ai absolutely has to
be omnicscient?
> So take this as a given, and rather ask the question: How to best
> implement this omniscience?

as little as possible. One of people's biggest gripes is an AI that
cheats. Making the AI use omniscience to any extent other than minimal will
only exacerbate the situation.


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