[freeciv-ai] Re: omniscience problem
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On Wed, Apr 09, 2003 at 10:49:03AM +0100, Gregory Berkolaiko wrote:
> Can we make it separately, please? A server command, taking name of a
> player and executing map_know_and_see_all on him? Possibly only if DEBUG
> is defined?
I second this. It is a good aid and easy to implement.
Raimar
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- [freeciv-ai] Re: omniscience problem, (continued)
- [freeciv-ai] Re: omniscience problem, Christian Knoke, 2003/04/09
- [freeciv-ai] Re: omniscience problem, Jason Dorje Short, 2003/04/09
- [freeciv-ai] Re: omniscience problem, Per I. Mathisen, 2003/04/09
- [freeciv-ai] Re: omniscience problem, Mike Kaufman, 2003/04/09
- [freeciv-ai] Re: omniscience problem, Per I. Mathisen, 2003/04/09
- [freeciv-ai] The case for a client AI [was: omniscience problem], Mike Kaufman, 2003/04/09
- [freeciv-ai] Re: The case for a client AI [was: omniscience problem], Per I. Mathisen, 2003/04/09
- [freeciv-ai] Re: omniscience problem, Christian Knoke, 2003/04/09
[freeciv-ai] Re: omniscience problem, astuckey, 2003/04/08
[freeciv-ai] Re: omniscience problem, astuckey, 2003/04/12
[freeciv-ai] Re: omniscience problem, Gregory Berkolaiko, 2003/04/12
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