Complete.Org: Mailing Lists: Archives: freeciv-ai: April 2003:
[freeciv-ai] Re: omniscience problem
Home

[freeciv-ai] Re: omniscience problem

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Cc: Freeciv AI development <freeciv-ai@xxxxxxxxxxx>
Subject: [freeciv-ai] Re: omniscience problem
From: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Date: Thu, 10 Apr 2003 10:48:24 +0200

On Wed, Apr 09, 2003 at 10:49:03AM +0100, Gregory Berkolaiko wrote:
> Can we make it separately, please?  A server command, taking name of a 
> player and executing map_know_and_see_all on him?  Possibly only if DEBUG 
> is defined?

I second this. It is a good aid and easy to implement.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "We've all heard that a million monkeys banging on a million typewriters
  will eventually reproduce the entire works of Shakespeare.
  Now, thanks to the Internet, we know this is not true."



[Prev in Thread] Current Thread [Next in Thread]