[freeciv-ai] Re: omniscience problem
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On Tue, 8 Apr 2003 astuckey@xxxxxxxx wrote:
> Quoting "Per I. Mathisen" <per@xxxxxxxxxxx>:
>
> > The AI is omniscient and makes decisions based on this. This includes
> > where to build cities. However, workers, even an AI's workers, cannot
> > be
> > placed on unknown territory. This presents a problem. Sometimes the AI
> > places a city on a really great spot, but since much of it is unknown,
> > it
> > stagnates. An entire AI nation can grind to a halt this way.
> >
> > One obvious solution is to allow the AI to place workers on unknown
> > tiles.
>
> Another obvious solution is to increase the exploration want for tiles
> within a city radius.
This was in some of the versions of the explorer code but was a bit
slow, so it was left out... Caching the relevant info should be quite
easy though. aidata?
Another problem is that units never go purposefully for exploration, it
is always a fallback...
> > I am tempted to go for a more radical solution. Now that we have /away,
> > we
> > can reveal the entire map for omniscient AIs. This way those of us who
> > watch AIs, can see what AIs see, which is very useful.
>
> That would be a great debugging tool anyway.
True.
Can we make it separately, please? A server command, taking name of a
player and executing map_know_and_see_all on him? Possibly only if DEBUG
is defined?
G.
- [freeciv-ai] Re: omniscience problem, (continued)
- [freeciv-ai] Re: omniscience problem, Mike Kaufman, 2003/04/08
- [freeciv-ai] Re: omniscience problem, Christian Knoke, 2003/04/09
- [freeciv-ai] Re: omniscience problem, Jason Dorje Short, 2003/04/09
- [freeciv-ai] Re: omniscience problem, Per I. Mathisen, 2003/04/09
- [freeciv-ai] Re: omniscience problem, Mike Kaufman, 2003/04/09
- [freeciv-ai] Re: omniscience problem, Per I. Mathisen, 2003/04/09
- [freeciv-ai] The case for a client AI [was: omniscience problem], Mike Kaufman, 2003/04/09
- [freeciv-ai] Re: The case for a client AI [was: omniscience problem], Per I. Mathisen, 2003/04/09
- [freeciv-ai] Re: omniscience problem, Christian Knoke, 2003/04/09
[freeciv-ai] Re: omniscience problem, astuckey, 2003/04/08
- [freeciv-ai] Re: omniscience problem,
Gregory Berkolaiko <=
[freeciv-ai] Re: omniscience problem, astuckey, 2003/04/12
[freeciv-ai] Re: omniscience problem, Gregory Berkolaiko, 2003/04/12
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