Complete.Org: Mailing Lists: Archives: freeciv-ai: April 2003:
[freeciv-ai] Re: omniscience problem
Home

[freeciv-ai] Re: omniscience problem

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Freeciv AI development <freeciv-ai@xxxxxxxxxxx>
Subject: [freeciv-ai] Re: omniscience problem
From: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Sat, 12 Apr 2003 19:13:15 +0100 (BST)

On Sat, 12 Apr 2003 astuckey@xxxxxxxx wrote:

> Quoting Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>:
> > On Tue, 8 Apr 2003 astuckey@xxxxxxxx wrote:
> > > Another obvious solution is to increase the exploration want for
> > tiles
> > > within a city radius.
> > 
> > This was in some of the versions of the explorer code but was a bit 
> > slow, so it was left out...
> 
> It's absolutely unsurprising that it would be slow, especially with a naive
> implementation.  The FIXME at ai/aiunit.c:455 seems to say it all.

Yep, we put it there.  Now waiting for the brave soul to do it properly.  
And redo the whole code in the new PF along the way.

G.



[Prev in Thread] Current Thread [Next in Thread]