[freeciv-ai] Re: New settler code
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On Sat, 12 Apr 2003, Per I. Mathisen wrote:
> On Fri, 11 Apr 2003, Gregory Berkolaiko wrote:
> > Please give me some info on that.In particular,
> > 1. in aisettler.c
> > } else if (cachemap[map_x][map_y].sum == -1 || !is_city_center(i, j)) {
> > /* We cannot read city center from cache */
> > Why "!is_city_center(i, j)" ??
>
> Because city center gives some special benefits that we cannot cache, or
> the cache would become invalid (for when we consider the same tile not as
> a city center).
what I mean is that it should be is_city_center (without the negation),
otherwise you barely ever use cache, isn't it?
and once you have created the previously uncached values, then you check
for "!is_city_center" before copying them into the cache.
> Ok. Renamed to cityresult.
grand
G.
- [freeciv-ai] Re: New settler code, (continued)
- [freeciv-ai] Re: New settler code, Jason Dorje Short, 2003/04/14
- [freeciv-ai] Re: New settler code, Mike Kaufman, 2003/04/14
- [freeciv-ai] Re: New settler code, Raimar Falke, 2003/04/14
- [freeciv-ai] Re: New settler code, Per I. Mathisen, 2003/04/14
- [freeciv-ai] Re: New settler code, Per I. Mathisen, 2003/04/26
- [freeciv-ai] Re: New settler code, Gregory Berkolaiko, 2003/04/11
- [freeciv-ai] Re: New settler code, Per I. Mathisen, 2003/04/12
- [freeciv-ai] Re: New settler code,
Gregory Berkolaiko <=
[freeciv-ai] Re: New settler code, Gregory Berkolaiko, 2003/04/07
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