[freeciv-ai] Re: New settler code
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Fri, 11 Apr 2003, Gregory Berkolaiko wrote:
> Please give me some info on that.In particular,
> 1. in aisettler.c
> } else if (cachemap[map_x][map_y].sum == -1 || !is_city_center(i, j)) {
> /* We cannot read city center from cache */
> Why "!is_city_center(i, j)" ??
Because city center gives some special benefits that we cannot cache, or
the cache would become invalid (for when we consider the same tile not as
a city center).
> 2. Are you sure you initialize your cache in the right place?
> I think when you get to contemplate_new_city, your cache is not
> necessarily yours!
Right. I'll fix that by doing autosettlers and city management at the same
time. That way we'll save some (perhaps much) CPU.
> Another thing, I am not sure why you call citycache a cache, it's very
> confusing.
Ok. Renamed to cityresult.
- Per
- [freeciv-ai] Re: New settler code, (continued)
- [freeciv-ai] Re: New settler code, Jason Dorje Short, 2003/04/14
- [freeciv-ai] Re: New settler code, Mike Kaufman, 2003/04/14
- [freeciv-ai] Re: New settler code, Raimar Falke, 2003/04/14
- [freeciv-ai] Re: New settler code, Per I. Mathisen, 2003/04/14
- [freeciv-ai] Re: New settler code, Per I. Mathisen, 2003/04/26
- [freeciv-ai] Re: New settler code, Gregory Berkolaiko, 2003/04/11
- [freeciv-ai] Re: New settler code,
Per I. Mathisen <=
- [freeciv-ai] Re: New settler code, Gregory Berkolaiko, 2003/04/12
[freeciv-ai] Re: New settler code, Gregory Berkolaiko, 2003/04/07
|
|