[freeciv-ai] Re: New settler code
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On Sat, Apr 12, 2003 at 02:44:08PM +0000, Per I. Mathisen wrote:
> On Fri, 11 Apr 2003, Raimar Falke wrote:
> > What savegames did you use? Did you use
> > http://www.freeciv.org/~rfalke/republic.gz?
>
> Using player 'c':
All the other data in the competition was for "a".
> 'hard':
> Republic in turn 45, year -1750, in which:
> c govt eval Republic (dist 1): 1054 [f14|sh15|l0|g4|sc35|h0|u0|a0|p0]
>
> 'experimental':
> Republic in turn 27, year 2650. In turn 45, year -1750:
You missed here a "-"?!
> c govt eval Republic (dist 1): 1603 [f19|sh25|l0|g0|sc60|h0|u0|a0|p0]
What does this line tells me?
Raimar
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"The two rules for success in life are:
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- [freeciv-ai] New settler code, Per I. Mathisen, 2003/04/06
- [freeciv-ai] Re: New settler code, Raimar Falke, 2003/04/07
- [freeciv-ai] Re: New settler code, Per I. Mathisen, 2003/04/07
- [freeciv-ai] Re: New settler code, Per I. Mathisen, 2003/04/11
- [freeciv-ai] Re: New settler code, Per I. Mathisen, 2003/04/12
- [freeciv-ai] Re: New settler code, Gregory Berkolaiko, 2003/04/13
- [freeciv-ai] Re: New settler code, Mike Kaufman, 2003/04/13
- [freeciv-ai] Re: New settler code, Per I. Mathisen, 2003/04/13
- [freeciv-ai] Re: New settler code, Mike Kaufman, 2003/04/13
- [freeciv-ai] Re: New settler code, Per I. Mathisen, 2003/04/14
- [freeciv-ai] Re: New settler code, Mike Kaufman, 2003/04/14
- [freeciv-ai] Re: New settler code, Mark Metson, 2003/04/15
- [freeciv-ai] Re: New settler code, Raimar Falke, 2003/04/15
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