[freeciv-ai] Re: New settler code
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On Fri, 11 Apr 2003, Raimar Falke wrote:
> What savegames did you use? Did you use
> http://www.freeciv.org/~rfalke/republic.gz?
Using player 'c':
'hard':
Republic in turn 45, year -1750, in which:
c govt eval Republic (dist 1): 1054 [f14|sh15|l0|g4|sc35|h0|u0|a0|p0]
'experimental':
Republic in turn 27, year 2650. In turn 45, year -1750:
c govt eval Republic (dist 1): 1603 [f19|sh25|l0|g0|sc60|h0|u0|a0|p0]
- Per
- [freeciv-ai] New settler code, Per I. Mathisen, 2003/04/06
- [freeciv-ai] Re: New settler code, Raimar Falke, 2003/04/07
- [freeciv-ai] Re: New settler code, Per I. Mathisen, 2003/04/07
- [freeciv-ai] Re: New settler code, Per I. Mathisen, 2003/04/11
- [freeciv-ai] Re: New settler code, Per I. Mathisen, 2003/04/12
- [freeciv-ai] Re: New settler code, Gregory Berkolaiko, 2003/04/13
- [freeciv-ai] Re: New settler code, Mike Kaufman, 2003/04/13
- [freeciv-ai] Re: New settler code, Per I. Mathisen, 2003/04/13
- [freeciv-ai] Re: New settler code, Mike Kaufman, 2003/04/13
- [freeciv-ai] Re: New settler code, Per I. Mathisen, 2003/04/14
- [freeciv-ai] Re: New settler code, Mike Kaufman, 2003/04/14
- [freeciv-ai] Re: New settler code, Mark Metson, 2003/04/15
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