[freeciv-ai] Re: New settler code
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On Sat, 12 Apr 2003, Per I. Mathisen wrote:
> Hopefully final version. Changes:
Unlikely ;)
> - Removed bug which made us use other players' caches (thanks Greg)
I don't see any real changes. When we call contemplate_new_city, we will
still use cache from the player who did auto-settlers last. Not that it's
a terrible mistake, I guess all players aim for Republic and have no
wonders, so the cache is essentially valid. But still, it is a mistake.
I still prefer the interface I outlined, static player_id and static turn
are stored in aisettler.c along with the cached map. Every time there is
a call to find_best_city_placement, the cache is checked for validity and
cleared if necessary. This will introduce one extra check per
find_best_city_placement call, but it's not much and solves the headache
of thinking where to initialize the cache.
> - We now consider the possibility of adding settler to existing city.
When you consider adding to city, (so city is not virtual in
fill_cityresult) your center will be taken but you still subtract
something when you deal with waste/corruption.
> - Correct caches city center (thanks Greg)
You welcome :)
Apart from these issues, I think aisettler.[ch] is ready.
The government-related changes I would prefer as a separate patch, if
possible.
> citymap.[c|h] files are unchanged and are not attached.
Now I finally got to citymap and I don't like the concept. First of all,
it means that AI players work in coordination: they do not try to make
cities on others' spots. Secondly, I don't like mixing server and AI and
here you have server creating a city and putting it on AIs map. I feel
that citymap should be maintained on per-player basis by players
themselves. This will lead to more CPU usage, but I think this is the
only proper way. BTW, such map could also be used for explorers. I am
also unsure what the citymap actually holds right now. The comment isn't
very clear, especially the "maximum city radius".
I do think that the code looks great, is readable, but I think there is a
lot that can be improved.
G.
- [freeciv-ai] New settler code, Per I. Mathisen, 2003/04/06
- [freeciv-ai] Re: New settler code, Raimar Falke, 2003/04/07
- [freeciv-ai] Re: New settler code, Per I. Mathisen, 2003/04/07
- [freeciv-ai] Re: New settler code, Per I. Mathisen, 2003/04/11
- [freeciv-ai] Re: New settler code, Per I. Mathisen, 2003/04/12
- [freeciv-ai] Re: New settler code,
Gregory Berkolaiko <=
- [freeciv-ai] Re: New settler code, Mike Kaufman, 2003/04/13
- [freeciv-ai] Re: New settler code, Per I. Mathisen, 2003/04/13
- [freeciv-ai] Re: New settler code, Mike Kaufman, 2003/04/13
- [freeciv-ai] Re: New settler code, Per I. Mathisen, 2003/04/14
- [freeciv-ai] Re: New settler code, Mike Kaufman, 2003/04/14
- [freeciv-ai] Re: New settler code, Mark Metson, 2003/04/15
- [freeciv-ai] Re: New settler code, Raimar Falke, 2003/04/15
- [freeciv-ai] Re: New settler code, Per I. Mathisen, 2003/04/15
- [freeciv-ai] Re: New settler code, Mike Kaufman, 2003/04/15
- [freeciv-ai] Re: New settler code, Mark Metson, 2003/04/15
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