[freeciv-ai] Re: omniscience problem
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On Thu, Apr 10, 2003 at 02:27:29PM +0200, Christian Knoke wrote:
> On Thu, Apr 10, 2003 at 10:48:24AM +0200, Raimar Falke wrote:
> > On Wed, Apr 09, 2003 at 10:49:03AM +0100, Gregory Berkolaiko wrote:
> > > Can we make it separately, please? A server command, taking name of a
> > > player and executing map_know_and_see_all on him? Possibly only if DEBUG
> > > is defined?
> >
> > I second this. It is a good aid and easy to implement.
>
> And is protected against abuse in which way?
--enable-debug=yes
Raimar
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"Despite all the medical advances of the 20th century, the mortality
rate remains unchanged at 1 death per person."
- [freeciv-ai] Re: omniscience problem, (continued)
- [freeciv-ai] Re: omniscience problem, Per I. Mathisen, 2003/04/09
- [freeciv-ai] Re: omniscience problem, Mike Kaufman, 2003/04/09
- [freeciv-ai] Re: omniscience problem, Per I. Mathisen, 2003/04/09
- [freeciv-ai] The case for a client AI [was: omniscience problem], Mike Kaufman, 2003/04/09
- [freeciv-ai] Re: The case for a client AI [was: omniscience problem], Per I. Mathisen, 2003/04/09
- [freeciv-ai] Re: omniscience problem, Christian Knoke, 2003/04/09
[freeciv-ai] Re: omniscience problem, astuckey, 2003/04/08
[freeciv-ai] Re: omniscience problem, astuckey, 2003/04/12
[freeciv-ai] Re: omniscience problem, Gregory Berkolaiko, 2003/04/12
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