[freeciv-ai] Re: omniscience problem
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On Wed, 9 Apr 2003, Christian Knoke wrote:
> > > I am tempted to go for a more radical solution. Now that we have/away, we
> > > can reveal the entire map for omniscient AIs. This way those of us who
> > > watch AIs, can see what AIs see, which is very useful.
> >
> > NOOOOOOOOO! Thisis the wrong direction....
>
> This is what I thought but didn't say anything.
>
> Going in the direction of removing omniscience, I'd say
Not going to happen. Sorry. The present AI is built on the omniscience
assumption, and making it work without it requires nothing short of a new
AI.
So take this as a given, and rather ask the question: How to best
implement this omniscience?
- Per
- [freeciv-ai] omniscience problem, Per I. Mathisen, 2003/04/08
- [freeciv-ai] Re: omniscience problem, Mike Kaufman, 2003/04/08
- [freeciv-ai] Re: omniscience problem, Christian Knoke, 2003/04/09
- [freeciv-ai] Re: omniscience problem, Jason Dorje Short, 2003/04/09
- [freeciv-ai] Re: omniscience problem,
Per I. Mathisen <=
- [freeciv-ai] Re: omniscience problem, Mike Kaufman, 2003/04/09
- [freeciv-ai] Re: omniscience problem, Per I. Mathisen, 2003/04/09
- [freeciv-ai] The case for a client AI [was: omniscience problem], Mike Kaufman, 2003/04/09
- [freeciv-ai] Re: The case for a client AI [was: omniscience problem], Per I. Mathisen, 2003/04/09
- [freeciv-ai] Re: omniscience problem, Christian Knoke, 2003/04/09
[freeciv-ai] Re: omniscience problem, astuckey, 2003/04/08
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