| [freeciv-ai] Re: omniscience problem[Top] [All Lists][Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
 
 On Thu, Apr 10, 2003 at 10:48:24AM +0200, Raimar Falke wrote:
> On Wed, Apr 09, 2003 at 10:49:03AM +0100, Gregory Berkolaiko wrote:
> > Can we make it separately, please?  A server command, taking name of a 
> > player and executing map_know_and_see_all on him?  Possibly only if DEBUG 
> > is defined?
> 
> I second this. It is a good aid and easy to implement.
And is protected against abuse in which way?
Christian
-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.
 
 
[freeciv-ai] Re: omniscience problem, astuckey, 2003/04/08
[freeciv-ai] Re: omniscience problem, astuckey, 2003/04/12
[freeciv-ai] Re: omniscience problem, Gregory Berkolaiko, 2003/04/12[freeciv-ai] Re: omniscience problem, (continued)
[freeciv-ai] Re: omniscience problem, Jason Dorje Short, 2003/04/09
[freeciv-ai] Re: omniscience problem, Per I. Mathisen, 2003/04/09
[freeciv-ai] Re: omniscience problem, Mike Kaufman, 2003/04/09
[freeciv-ai] Re: omniscience problem, Per I. Mathisen, 2003/04/09
[freeciv-ai] The case for a client AI [was: omniscience problem], Mike Kaufman, 2003/04/09
[freeciv-ai] Re: The case for a client AI [was: omniscience problem], Per I. Mathisen, 2003/04/09
[freeciv-ai] Re: omniscience problem, Christian Knoke, 2003/04/09
 
 |  |