[freeciv-ai] Re: omniscience problem
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On Thu, Apr 10, 2003 at 10:48:24AM +0200, Raimar Falke wrote:
> On Wed, Apr 09, 2003 at 10:49:03AM +0100, Gregory Berkolaiko wrote:
> > Can we make it separately, please? A server command, taking name of a
> > player and executing map_know_and_see_all on him? Possibly only if DEBUG
> > is defined?
>
> I second this. It is a good aid and easy to implement.
And is protected against abuse in which way?
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [freeciv-ai] Re: omniscience problem, (continued)
- [freeciv-ai] Re: omniscience problem, Jason Dorje Short, 2003/04/09
- [freeciv-ai] Re: omniscience problem, Per I. Mathisen, 2003/04/09
- [freeciv-ai] Re: omniscience problem, Mike Kaufman, 2003/04/09
- [freeciv-ai] Re: omniscience problem, Per I. Mathisen, 2003/04/09
- [freeciv-ai] The case for a client AI [was: omniscience problem], Mike Kaufman, 2003/04/09
- [freeciv-ai] Re: The case for a client AI [was: omniscience problem], Per I. Mathisen, 2003/04/09
- [freeciv-ai] Re: omniscience problem, Christian Knoke, 2003/04/09
[freeciv-ai] Re: omniscience problem, astuckey, 2003/04/08
[freeciv-ai] Re: omniscience problem, astuckey, 2003/04/12
[freeciv-ai] Re: omniscience problem, Gregory Berkolaiko, 2003/04/12
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