Complete.Org: Mailing Lists: Archives: freeciv-ai: April 2003:
[freeciv-ai] Re: omniscience problem

[freeciv-ai] Re: omniscience problem

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: "Per I. Mathisen" <per@xxxxxxxxxxx>
Cc: freeciv-ai@xxxxxxxxxxx
Subject: [freeciv-ai] Re: omniscience problem
From: astuckey@xxxxxxxx
Date: Tue, 08 Apr 2003 22:32:41 -0500 (CDT)

Quoting "Per I. Mathisen" <per@xxxxxxxxxxx>:

> The AI is omniscient and makes decisions based on this. This includes
> where to build cities. However, workers, even an AI's workers, cannot
> be
> placed on unknown territory. This presents a problem. Sometimes the AI
> places a city on a really great spot, but since much of it is unknown,
> it
> stagnates. An entire AI nation can grind to a halt this way.
> One obvious solution is to allow the AI to place workers on unknown
> tiles.

Another obvious solution is to increase the exploration want for tiles
within a city radius.

> I am tempted to go for a more radical solution. Now that we have /away,
> we
> can reveal the entire map for omniscient AIs. This way those of us who
> watch AIs, can see what AIs see, which is very useful.

That would be a great debugging tool anyway.

[Prev in Thread] Current Thread [Next in Thread]